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Conflict: Desert Storm (PS2)

Conflict: Desert Storm takes place in the Gulf war. You take control of a four man Special Forces squad, deep behind enemy lines. Your main objective is to kick some Iraqi ass. Graphics are a big improvement from the demo. Environments are large and detailed. Once the mission has loaded that’s it, no more loading screens. From military bases, to deserts, to cities, to castles, the mission locations are nicely varied, not to mention there are also many interior locations. Character models look great and the animation is smooth and looks even better since slow down is rare throughout the whole game.

Decent voice acting, good guns fire, great tunes. Defenitly real life style combat fighting sounds such as the gunshot and cutting rifles. The sound effects add depth to the background music which goes perfectly with the game.

When I first heard this game was team based I was a little suspicious, as team based games can easily be ruined by unintelligent AI or bad controls. Well you can rest assured as Conflict: Desert Storm has neither of those. Your team mate’s AI is more than capable of standing up for it’s self in gun fight. They follow you if told to, go for head shots, they heal themselves when seriously wounded, they throw grenades and they scatter if a grenade is thrown back.

You can issue different commands to any or all members of your team (you don’t have to be the team leader to do this). There are basic commands like ‘follow me’, ‘hold position’ and ‘fire at will’. Then there are more advance commands like ‘go there’ and ‘crawl’. There is a great training mode to get you accustomed to these commands. By the third mission you’ll probably be able to do them with little bother. While controlling a character you have the option of third or first person perspectives. I personally only use the first person mode for aiming. You also have a crouch and crawl option.
Conflict: Desert Storm is much more of an action strategy, than a stealthy strategy due to the easily alerted guards. But all in all this game is darn good fun.

All 15 single player missions are available in co-operative. Save games can be loaded from single player and played in co-operative and vice-versa. You each take control of two people; this makes it a lot easier to improvise tactics and a lot more fun. Thankfully weapons can be exchange between your team members, so if your mate runs out of ammo you can lend him yours. There is some slow down but this doesn’t stop the fun times-a-roll ‘in.

The single player takes about 13 to 15 hours to complete depending on how you go about it. If you go for the stealth option it will take a lot longer. There are two teams, SAS and Delta Force, so it’s well worth replaying as the other because they both have different skills and weapons. Some missions sometimes have alternative routes so when you’re playing it doesn’t have to be exactly the same as last time. There are also many medals to be won, including the Victoria Cross (SAS) and Medal of Honor (Delta Force). Getting them all for everyone will be quite a challenge. The game also offers three difficulty levels. But co-operative is where a lot of the life span lies. Conflict: Desert Storm is currently the ultimate co-operative game. It should keep you going for awhile.

Ramzy Phillip
Jose Liz

-- Anonym. Contributor, PGNx Media
---- Oct 13, 2002

AT A GLANCE

- Developer(s): Pivotal Games/SCI
- Publisher(s): Gotham Games
- ESRB Rating: T


SCORES

- Graphics: 9
- Sound: 9
- Gameplay: 8
- Fun Factor: 9

OVERALL SCORE: 9



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