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Power Rangers: DinoThunder (GCN)

Jesus, those guys are still around? When I was a much smaller child, I liked the Power Rangers. I actually looked forward to watching them and the like. I remember fondly when the Green ranger was defeated only to come back as the even cooler White ranger. Yet, I moved on years ago and if it wasn’t for this game, I wouldn’t have ever remembered the series. So how does the game turn out? Quite a bit below average.

Dino Thunder has a lot of missions and many areas, but they all feature the same, repetitive “destroy everything” and move on type of gameplay. You begin with the Red Ranger’s mechs (i.e. DinoZords), then you’ll gain the Yellow Ranger’s followed by the Blue Ranger’s and occasionally meet up with the Black Ranger’s unit. These are based on dinosaurs, as one can predict from the title, but don’t differ all that much. They have a few differences, for example the yellow one can fly, and the red one can shoot things. Otherwise, it’s the same thing, different mission.

The game’s visuals are laughable at best. The game’s environments feature remarkably simple architecture, are pretty much empty and have immensely low-quality textures. They are also very small once you realize how many invisible walls were added; I thought this ended with the PlayStation days… I guess I was wrong. The character models aren’t much better, made up of the same low-polygon, simple-texture combination.

The game’s audio is below par, but is a bit better than the atrocious visuals. The background music isn’t anything special, very guitar-emphasized, but doesn’t detract from the game. The sound effects, though repetitive, aren’t bad. The voice acting though, and the dialogue, though are quite bad. It doesn’t take much to realize that you’re playing a budget game.

Available on both Gamecube and PlayStation 2, you'll find the same identical game for both platforms.

Power Rangers: Dino Thunder is the reason why gamers despite budget titles. The game’s ridiculously repetitive and uninspired gameplay, combined with production values that would make nearly any gamer cry don’t form a winning combination.

-- Jake Wilson, PGNx Media
---- Oct 6, 2004

AT A GLANCE

- Developer(s): Pacific Coast Power & Light
- Publisher(s): THQ
- ESRB Rating: E


SCORES

- Graphics: 5.0
- Sound: 5.0
- Gameplay: 5.3
- Fun Factor: 4.7

OVERALL SCORE: 5.0


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