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The people over at Microids and The Adventure Company are a hardworking bunch. After they gave us the great Syberia, they follow up with an equally good game, Post Mortem. Post Mortem takes place in Paris. The game revolves around Gus MacPherson, an ex-private detective. MacPherson had retired until he is visited by Sophia Black. She wants to hire MacPherson as a private detective to solve her sister’s murder. MacPherson agrees to handle the case after being made aware of the large sum of money available to him.
Adventure games relies more on the quality of the puzzles and the storyline more than any other genre. Post Mortem slowly feeds you pieces of data that reveal clues and information to solve the game’s puzzles. Although, initially you have very little information about the story, you’ll gradually learn more about why Sophia picked you for the case, her intentions, learn more about her sister and why she was killed. The storyline part is great and the puzzles do their job as well. Some of them are harder than others but they never become too frustrating. Adventure games aren’t for everyone and if you know you won’t like to get stuck at a puzzle for a quite a few minutes, you should reconsider picking this up,
To advance through the game you’ll need to pay a lot of attention to the surroundings and pick up various objects. Although all the items aren’t needed to solve the puzzles, having them will make the puzzles a bit easier. The more items you have will also make your theories more believable to Inspector Lebrun. You’ll need to read through various documents, suspect comments and pay keen attention to dialogues, symbols and dates. A bit of information that seems useless at the moment may be vital at another. Finding the various objects isn’t to hard since the cursor changes when you can pick something up, but nonetheless, you’ll need to use your wits.
Controlling MacPherson is very easy thanks to the game’s easy control system. The cursor changes when you can pick up something and changes again into a magnifying glass when you can zoom into an item. The controls are responsive and become second nature upon a few moments.
Graphically, the game looks good. The surroundings are detailed enough to hold your attention and look unique. The characters are the only 3D elements in the game and while they look good, their animations can be repetitive. Some variations in the animation would of made the game more believable and hold a player’s attention more. Luckily, the great surroundings are where you spend most of your time and they look great.
The music on the other hand is simply astounding. The music behaves in a dynamic way and changes depending on where you are. The music also fits into the Paris time era Post Mortem takes place in. I enjoyed the music so much that I copied the mp3 files and listen to them whenever I need some “exciting” background music.
Microids really knows how to make exciting and fun-to-play adventure titles. Post Mortem plays out like a fully interactive suspense movie and should satisfy even the most picky adventure gamers. I wasn’t a fan of adventure games similar to this but Syberia changed my mind. Post Mortem further adds to the belief that adventure games can be fun. Don’t be surprised if you see a Post Mortem 2 in store shelves next year since the ending leaves room for a sequel, similar to how Syberia did. If you are waiting for Syberia 2, you’ll want to pick up Post Mortem, an excellently crafted adventure game.
Min. Requirements:
Windows 98/2000/ME/XP
350mhz+ Processor
64MB RAM
16MB Video Card
16x CD Rom
470MB on HD
DirectX 7 Compatible Sound Card
Rec. Requirements:
Windows 98/2000/ME/XP
500mhz+ Processor
128RAM
32MB Video Card
16x CD Rom
650MB on HD
DirectX 7 Compatible Sound Card
-- Jose Liz, PGNx Media ---- Mar 20, 2003
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