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The History Channel's second FPS hits the market.
Battle for the Pacific ties into its History Channel license by giving you some back story about the missions that you will be going to. The actual missions are unrelated, though. As with other shooters, the game has you going from one section of the level to another shooting enemies that come your way. Battle for the Pacific usually has you working with other AI-controlled soldiers that help you fend off the enemies. The AI on your squadmates are pretty good, they get lost occasionally but usually do a great job of taking on the enemies for you. On the other hand, the AI of the enemies is quite bad since the enemies either stay where they are and shoot or blindly go towards you and shoot.
The game has some collision detection issues where it should seem that you're hitting your target but the game doesn't register it. This doesn't always happen but it happens often enough to be annoying. The game does a few missions where you control turrets or defuse mines, although the collision detection issues are present here too and make things a bit too complicated.
The game does have a limited multiplayer mode with the basic modes (deathmatch, elimination, team elimination and capture the flag), but the servers were sparsely populated.
Battle for the Pacific's presentation is pretty good. The graphics, while not award-winning, are pretty good. The environments have good detail to them whether you're at a jungle or just some bunker. The characters hold their own, too. There are some frame-rate problems, though. The background music fits the game well, although it sometimes goes away without warning. The sound effects and limited voice acting don't hurt or help.
Battle for the Pacific's presentation isn't bad but it's gameplay has too many flaws to be recommendable. These flaws become even more apparent in light of the increased FPS competition on the Xbox 360. Skip this. -- Adam Nunez, PGNx Media ---- Jan 10, 2008
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