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The GBA tradition is just as coherent and alive as the console tradition, I see...
You wonder when the THPS games are going to get too complicated for the simple GBA to handle, but that isn't yet. This isn't the best of the GBA THPS games, but that doesn't mean it is bad. It is still a very solid game that is worth buying and is a lot of fun to play, but you need to be a vet and have some familiarity with this type of game because you will get burned if you don't. For the people that do enjoy this type of game, they will find a rich and rewarding experience coming up as they play this game.
The basic premise of the game is nothing too different, in spite of the more RPG-ish tones that the game has, which is okay, but it doesn't exactly give you the most inspired objectives you are going to see, but the challenge does get pretty good by the second half of the game, even though a lot of it can be considered grossly unfair, even to the veteran THPS player. Live with it, because THPS5, when it comes out in 2004, is going to be a lot tougher because the vets are going to demand that it happen.
The graphics don't have too much of an improvement over the last THPS game, which was released nine months earlier. There are more colors and detail, but thats not saying too much. We would expect that, now wouldn't we?
The controls are still tricky to the newbie, and it will cause some frustration early on, but things do eventually get better, and you will be in a better state of mind. The vets will feel right at home, but some questionable calls in landings will still be made.
The music is tinny, but it is worth listening to. Half of it, anyways.
The overall gameplay mechanics make this game a lot of fun to play. I recommend this to all GBA owners who enjoy this type of game because they don't get a lot better than this. I still think 2 and 3 are the better ones, but you be the judge of that and tell me what you think. -- Chris Vavra, PGNx Media ---- Dec 23, 2002
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